//----------------------------------------------------------------
#ifndef BASICGAME_H
#define BASICGAME_H
//----------------------------------------------------------------
#include "Engine.h"
#include "GameScene.h"
//----------------------------------------------------------------
class BasicGame : public Game
{
public:

	// constructor / destructor
	BasicGame (HINSTANCE hInstance);
	~BasicGame ();

protected:

	bool OnStartUp();
	bool OnLoop();
	bool OnShutDown();

	void UpdateViewPortPos();

	//Escenas
	GameScene* m_pkGameScene;


};
//----------------------------------------------------------------
#endif //BASICGAME_H
//----------------------------------------------------------------
